Tag Archive | coding

Swiss //Publish/ event on Friday, May 16 – bring your project and join the hackathon!

Date:
Geneva, Switzerland / May 16, 2014

Location:
blue-infinity SA
Route des Jeunes 35
Geneva, 1227 Switzerland

Agenda:
10:00 AM -10:30 AM Registration/Event Welcome
10:30 AM – 11:30 AM Keynote – new features, converged apps…
11:30 AM – 13:00 AM Open Coding Session with Expert(-s) Support
13:00 PM – 14:00 PM Lunch/Webcast
14:00 PM – 17:30 PM Open Coding Session with Expert(-s) Support
17:30 PM – 18:00 PM App Showcase/Judging & Awards
18:00 PM – 19:00 PM Dinner/ Webcast
19:00 PM – 22:00 PM Open Coding Session with Expert(-s) Support

Registration:
https://publishwindows.com/view/705a4018c335408f97cf0bdddca3e1f9

Bring your existing app and game projects to Microsoft’s //publish/ event to code with developers from around the world. Collaborate and get help with app design, performance, testing, publishing, porting from Unity – you name it.

Receive onsite support from community experts to remove blockers and add the finishing touches to your project.

Join a testing group of your peers and try your app out on a range of devices.

Connect online with developers and Microsoft product specialists from all over the globe in simultaneous worldwide events. Show off your completed project at the App Showcase.

Some nice facts on how Windows Phone 8.1 handles files.

One of the new features of Windows Phone 8.1 is sharing, very much like the share charm in Windows 8, and the new file picker.

The share contract allows apps to share freely with no limitations on the content type. Text, links, HTML, images, files, or even custom file types.

The new file picker goes a step further. Apps can use it to open and save files in the phone’s storage, SD card, or OneDrive.

If an app wants to load pictures, the user will be presented with the photos app. But if you need to get to a photo in another location (like your SD card or OneDrive), you can select ‘Choose location’ on the Photos app’s app bar and access the file picker.

A very nice twist: custom apps can be file providers too and allow their files/data to be accessed by the user using other apps.

This works in both Windows Runtime apps (i.e. Universal Apps) and Silverlight 8.1 apps.

To learn more on the topic, have a look at The Build 2014 session: “Contracts and Pickers: Building Apps that Work Together on Windows”

Also, Internet Explorer 11 now allows to download/save files when tapping on a link on a webpage.

wp_ss_20140417_0001

You can then immediately access the downloaded file using IE:

wp_ss_20140417_0002

…or you can connect your phone to your computer, access it’s folders and find a new subfolder “Downloads” containing the downloaded files.

Desktop

Also, the newly available “Field Medic” App, a premier diagnostic application for Windows Phone that allows easy collection of device information and ETW logs right from your device, adds its own, user accessible folder where collected logs are stored.

Desktop2

Very nice, indeed!

Hands-On Lab: Building your first App for Windows 8.1 and publishing it to the Windows Store.

I recently created this hands-on lab and ran it in  an on-site event here at Microsoft Switzerland. People gave me very good feedback so I decided to publish it in full.

The lab contains everything you need to complete the exercise, including a detailed, 50 page step-by-step manual as Word- or PDF document. Every step is well explained so you don’t need prior Windows App development experience.

image

In it, you will be creating a YouTube video player app from scratch (File, new Project) for a specific YouTube channel and publish it to the Microsoft store. The final app will look something like the following, but you can tailor it to your YouTube channel of choice.

coding_21

coding_25

The lab also makes use of some of the new Windows 8.1 controls like the Hub and the Microsoft Player Framework to play back streaming video.

Windows 8 features like the App bar, asynchronous programming and sharing videos through the Share Charm are all covered.

Also, all the sometimes confusing publishing steps are explained in detail, including how to optimally create properly sized screen-shots using the simulator in Visual Studio 2013…

image

…how to properly describe the app select the right category and markets…

image

…and test the app using the “Windows App Certification Kit”, so publishing is as smooth as possible.

image

Prerequisites

All you need to complete the lab is a computer running Windows 8.1 and a version of Visual Studio 2013, that can create XAML/C# based Windows store apps. The free “Visual Studio Express 2013 for Windows” edition will do just fine.

To publish the lab, you will need an active Windows Store account, details how to sign up can be found here and here. Pricing per year is CHF 17 for individuals and CHF 90 for companies

Give me the Files!

You can download the whole lab from: http://corti.ch/w81-store-hol

MS Virtual Academy Live event: Porting Unity games to Windows 8.1 & Windows Phone

Microsoft Virtual Academy Live events presents a fast-paced live virtual session on “Porting Unity games to Windows 8.1 & Windows Phone” for developers, free of charge.

Basic knowledge of the Unity editor and engine is recommended.

The event will be hosted by Michael “Mickey” Macdonald, a Microsoft Technical Evangelist @ScruffyFurn and Bryan Griffiths, Video Game Design Instructor at triOS College.

The live event will take place December 6, 2013 / 9:00am – 5:00pm (PST)

Details and registration at http://corti.ch/6bkoc

Windows Phone developers can now download WP8 Update 3

If you are a developer of Windows Phone apps, you can update your Windows Phone 8 device to the announced OS update titled “Update 3” or “GDR 3” now.

Requirements are that you (a) have an active Windows Phone Dev Center account; OR (b) have an active App Studio account; OR (c) be running a registered developer device (‘dev unlocked’ phone)

Note that You CANNOT REVERT to a previous OS version once you have taken an update via this program.

The tool itself is very simple, allowing you to opt-in or -out of pre-releases of the Phone OS with one click.

4 of 5

The download is available here: http://www.windowsphone.com/en-us/store/app/preview-for-developers/178ac8a1-6519-4a0b-960c-038393741e96

Microsoft PubCenter change requires developers to update their Ad Units.

Microsoft PubCenter has recently introduced targeting changes aimed at improving application/ad relevancy.

If you use PubCenter ads in your Windows 8 or Windows Phone 8 apps, make sure to update your Ad Units to reflect the store category of the app that the ad unit is used in.

Three Required Steps:

1. Associate your Mobile ad unit to a specific Application via the pubCenter’s setup tab.

2. Select Category and Subcategory (when available) for each Mobile ad unit. Your selection should match the same categories you’ve selected in Windows Phone Dev Center.

3. Save, and repeat for each Mobile ad unit.

You will need to update all your existing Windows Phone Ad units by September 12st, to continue receiving ads. Ad units not updated by Sep 12, 2013, will stop serving ads.

More details can be found in the blog post in the Advertising Community Blog.