The 12 Windows Phone 7 Jump Start Training Videos are live (via the WinPhone Dev Blog)

Today we are publishing the first in our training content led by our
MVPs.  Rob Miles and Andy Wigley led an incredibly well received live
training course about a month ago, focused on getting developers trained up on
building amazing applications and games for Windows Phone 7.

We recognize that providing as much technical content as we can for the full
range of developers is what developers deserve. While we plan on having more
live training sessions in the coming weeks and months, we are also committed to
making that content available as quickly as possible to as many developers as
possible. Since this round of content is based on Beta Windows Phone Developer
Tools, we will not be localizing it.  For our non-English speaking
developers, we will be providing localized training once we have released the
final developer tools.

Andy and Rob provide a good bit of humor along with their incredible depth of
knowledge on the topic of building apps and games for Windows Phone 7. We think
they have covered a fair amount ground, but if there are topics you feel we need
to cover more in depth, don’t hesitate to let us know.

There are 12 sessions in total, each about :50 minutes in length. Think of
this as a semester’s worth of class time to help you in your quest to be an
awesome Windows Phone 7 developer. It’s self-paced, and both Rob and Andy are
pretty approachable. Head on over to their blogs if you want to get more plugged
into what they are doing.

Here are the sessions, and a link to their course material:

Windows Phone 7 Jump Start (Session 1 of 12):

A quick tour of Windows Phone 7 and how you write programs for it. We take a
look at the platform capabilities and the software development options. We also
offer you a chance to win a prize that is almost certainly not a private

Windows Phone 7 Jump Start (Session 2 of 12): Building
a Silverlight Application, Part 1

Building an application from scratch. How you can take a simple idea for a
program and build the user interface, followed by the program behaviors that sit
behind it. We take a look at databinding on Windows Phone and how best to
structure your application to make best use of it.

Windows Phone 7 Jump Start (Session 3 of 12): Building
a Silverlight Application, Part 2

Making more complex applications. You also get an overview of how the built
in controls work, and how to tailor the user input to match your requirements.
We also take a look at page navigation within a multi-form Silverlight
application on the phone and how to use the navigation inputs for best

Windows Phone 7 Jump Start (Session 4 of 12): Building
Games for the Windows Phone 7 Platform

Using Silverlight as a platform for game creation. We show how to get a
draw/update behavior into your Silverlight games and give you a fully worked
game to chew on. We also illustrate how a Silverlight game can leverage the XNA
libraries to add sound effects to a game.

Windows Phone 7 Jump Start (Session 5 of 12): Building
XNA Games for the Windows Phone 7 Platform, Part 1

Getting Started with  XNA on Windows Phone. We talk about what makes the
Windows Phone such a good platform for XNA development and how you create XNA
games for it. We take a look at how games can manage the orientation of a phone
and give you some tips on getting the best performance. Then we move on to take
a look at the accelerometer input and how to make games that use this.

Windows Phone 7 Jump Start (Session 6 of 12): Building
XNA Games for the Windows Phone 7 Platform, Part 2

Using the Windows Phone platform features in your XNA games. We continue with
our look at Windows Phone features that make the platform so interesting to game
developers. We cover the use of the touch screen, sound creation and finally
give you some coverage of how to access the Zune media content in the device.
Then we round off with a little look at how you can get text input from users by
means of the Guide support in XNA.

Windows Phone 7 Jump Start (Session 7 of 12): Advanced
Application Development, Part 1

Application Lifecycle. A look at the execution model on the phone, and how to
create solutions that give a great user experience in the face of phone calls,
termination and even total shutdown of the device itself. We show how to respond
to messages to make your application give the appearance of being “always on”
and the data persistence facilities that you will need to make this work.

Windows Phone 7 Jump Start (Session 8 of 12): Advanced
Application Development, Part 2

Launchers and Choosers plus Using Isolated Storage. In this session we take a
look at “Launchers and Choosers”, how your application can use the built in
phone behaviors to place calls, take pictures and select contacts, making it
part of how the phone works. We also show how your application can store data in
its own isolated storage on the phone device.

Windows Phone 7 Jump Start (Session 9 of 12): Advanced
Application Development, Part 3

Storing Data and Using the Network. In this session we look at the
connectedness of Windows Phone and how you can make this work for you. We
demonstrate connected applications and how the notification service is used to
allow external systems to give your application a wake-up call. 

Windows Phone 7 Jump Start (Session 10 of 12):
Marketing Your Windows Phone 7 Application

Using Windows Marketplace. In this session we explain how to join the
Marketplace and get your applications out there. We take a look at how your
solutions are packaged and deployed and how you go about registering a device
for development and then using that with Visual Studio 2010 to test your

Windows Phone 7 Jump Start (Session 11 of 12): Working
with Media

Using XNA in 3D and with Media. In this session we take a quick look at how
the Windows Phone works as an excellent platform for 3D games in XNA. We also
explore how an XNA game can make use of the media stored in the phone, including
photographs taken by the user and media loaded onto it from Zune.

Windows Phone 7 Jump Start (Session 12 of 12): Final
Silverlight Topics and Wrap-Up

Taking Silverlight to the max. We start with a look at the Application bar, a
crucial component in Windows Phone applications. We then move on to the
Expression Blend tool, and how to create compelling user experiences with it.
Finally we round off the session by showing how easy it is to use the map
services in your phone and demonstrate some of the really cool navigation tools
that are coming.

Here are the bios for our fearless session leaders.

Rob Miles

Rob Miles is a lecturer and Microsoft MVP based at Hull University in the UK.
He teaches Programming, Software Engineering, Embedded Development and students.
He has been working with XNA since before it was released and has been a big fan
of Windows Phone 7 ever since he found out he could run his XNA and Silverlight
programs on it. He writes a regular blog on programming and other forms of wit
at and can be found on twitter with
the unsurprising name of RobMiles.

Andy Wigley 

Andy Wigley is a device application development MVP and co-founder of
UK-based mobile consultancy firm, Appa Mundi. He is the co-author of a number of
Microsoft Press books, including the Mobile Development Handbook and the .NET
Compact Framework Core Reference and is a regular speaker at major conferences
such as Tech Ed. He lives in the mountains of Snowdonia, North Wales where a
strong mobile phone signal is a total luxury which has helped him to hone his
skills developing offline mobile apps. You can read his blog, and those of his
Appamundi colleagues at  

This is a very good entry point to get up to speed in Windows Phone 7 development!

About TechPreacher

Software Development Engineer working for Microsoft in Switzerland. Focusing on the Internet of Things and Windows development. EV geek and passionate gamer, with a life.
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