Posterous theme by Cory Watilo

This sounds interesting: Shadows of the Damned director working on movie-length game (via gamespot.com)

Via: http://uk.gamespot.com/news/shadows-of-the-damned-director-working-on-movie-l...

"All I can say is that I want to craft memorable experiences," he said. "There is so much more to be explored besides throw-away iPhone games and 40-hour-long traditional productions. I think the best way for us to achieve our vision is to provide a rich emotional experience packaged in a movie-length time frame, and possibly sold at a reasonable price."

The future of gaming: Pitbull Studio assisting with Unreal Engine 4 (via Joystiq)

Never heard of Pitbull Studio? Neither had we. Apparently the English studio specializes in hired gun work and is lead by ex-Midway Newcastle's Robert Troughton (Wheelman, etc.). While unknown, the three-year-old studio is working on two things for Epic Games: Unreal Engine 4, and a game built in said engine. Not too bad for a group of guys no one's heard of, eh?

Job listings for positions at Pitbull reveal the studio is "working on Unreal Engine 4 with Epic Games," but also, "games derived from that and Unreal Engine 3." Positions range from environment artists to engine programmers, with a variety of other roles in between. Epic confirmed the work with Joystiq this afternoon, and offered a prepared statement from director of engineering, Daniel Vogel. "Epic has a great history working with Pitbull Studio. We can count on them to provide reliable engineering resources, and they're helping us prepare for the next generation of games."

We'll see more from Epic's next-gen engine this June.

Visual Studio 11 User Interface Updates Coming in RC (via the Visual Studio Blog)

I really like the new look of the Visual Studio 11 Beta and it looks the changes coming in the upcoming RC will make things even better!

View the full article at: http://blogs.msdn.com/b/visualstudio/archive/2012/05/08/visual-studio-11-user...

With the release of Visual Studio 11 Beta back in February of this year, we introduced changes to the user experience based on two core design principles, the first being to give you more space for your content and the second being to draw more focus to that content. Since the debut of these changes there’s been significant community response and feedback. We’ve taken this feedback and based on what we heard have made a number of changes planned for Visual Studio 11 RC. I want to thank you for your continued feedback through this blog, and also through the various other community channels - please keep it coming.

The purpose of this post is to provide you with an update on the changes we’ve made since beta. I’ve also included a brief summary of the beta feedback that we’ve leveraged in making these updates.

Beta Feedback

We have been fortunate in getting a lot of actionable user feedback relating to the Visual Studio 11 Beta release. In sorting through the feedback we found it to be primarily focused on three aspects of the new themes.

·    An overall desire for more visual “energy” and contrast

·    Calls for a more balanced application of Metro styling

·    A desire for greater icon clarity and differentiation through the use of color

Here is a quick glimpse at the changes we’ve made from beta to RC in keeping with what we heard from you. Each of the changes reflected in these screenshots is called out in detail within the remainder of this post.

(download)